Friday, September 4, 2015

A broken toe, Youtube piracy, two new albums and a studio.

In a tragic twist of fate, three days before the start of my two weeks off of work that I had designated for finishing at least one, possibly two, new Luxe Canyon albums, I break my toe.

Doc says it will be two weeks before I'm mobile, 6 weeks til fully healed...


In other news, I've discovered that there are, courtesy of CD Baby, monetized Youtube videos (that means, with advertisements) of all of the Luxe Canyon debut LP songs. Now, I did not authorize this at any time unless it was hidden in some fine print of the CD Baby contract. I have signed up for ASCAP and look forward to seeing if any ad revenue (however minute) is directed my way... I'm skeptical. Just thought it was interesting.


The so-called "free" streaming/social media format is dying out, suffocated by ads. Facebook filtering-out of posts by our friends, local bands and businesses has increased dramatically recently. This has been the trend since they went public, resulting in more "So-and-so likes Nike" or featured videos from Comedy Central, . Youtube is a constant barrage of sales pitches, as is Spotify, Pandora, etc. At least Pandora has variety built into it rather than this instant gratification consumption of "borrowed" intellectual property. You can literally get anything for free now, if you know where to look.

Why can we not have more of the Bandcamp style model (or even Netflix)? Bandcamp is fully customizable, the artist creates their own page, with their own URL, and decides how much they want to give way for free. And it gives you the option to let the buyer name their price.

The two models are:

1) you pay a tiny upfront or monthly fee for unlimited access and the artist is paid a fair and appropriate portion per play

2) the consumer can audition full songs and videos for free that are chock full of ads, with the option of paying a tiny amount for an ad-free download, to take with them elsewhere, share with their friends, but not the entire world via Youtube or the like, otherwise they would be fined (seriously, they should be handing out copyright infringement fines left and right like parking tickets and using the revenue to pay for music education in public schools).

In the end, the idea is that the artist gets paid a little something. And everyone still has access to the infinite free shit that we all now need.

Rant complete. Anyway, back to business.

Since the departure of members Matt Nielsen, Thom Collins and Brian Joyce (see Matt's parting words here), Luxe Canyon has been in a state of readjustment. Three major projects are still on the horizon.

The second Luxe Canyon release, the Waverunner EP, will be the soonest to come to fruition. As was detailed in last year's posts, the four of us visited Bear Creek recording studio and recorded 4 unreleased songs: Waverunner, Max Heat, Gutter Creep and Primordials. Some of you may recognize a few of these songs our past live shows. The mixing process is picking back up now and the Waverunner EP should be out by Christmas 2015.

The next of these projects, the third Luxe Canyon release currently with the working title of Gradience, dives deeper into the electronic landscape. The plan is to release the songs one at a time, every 2 weeks, making them available for free listening on Soundcloud. Once the last song is up on Soundcloud, the entire album will be available for purchase on Bandcamp (and possibly iTunes).

The third of these projects is Falcon Studio. This is my personal home base of recording as well as a professional recording studio, open to the public, offering all forms of music production, from tracking to mixing, songwriting collaborations to gear training. I'll be creating a website for Falcon Studio but for now it's mostly word of mouth. If you or someone you know have any questions or are interested in recording at Falcon Studio, don't hesitate to send me an email.

Here's the rough specs:

8 channels simultaneous 48k/24-bit analog in/out
High quality reference monitors
2 live rooms (for acoustic drums, guitar amps, vocals, etc.)
Several instruments, keyboards, guitar amps, guitars, mics, effects, processing, preamps